What happens when roleplayer’s in-game feelings spill into their real lives? How are role player communities affected by what happens in a larp?
This talk will explain the phenomenon of bleed in role-playing games and advocate for greater awareness of the phenomenon and increased discussion surrounding the emotional content of role-playing games.
Sarah Lynne Bowman (Ph.D.) teaches as adjunct faculty in English and Communication for several institutions including The University of Texas at Dallas. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Together with Aaron Vanek, Bowman co-edited The Wyrd Con Companion 2012, a collection of essays on larp and related phenomena. Her current researchinterests include examining social conflict and bleed within role-playing communities, applying Jungian theory to role-playing studies, studying the benefits of edu-larp, and comparing the enactment of role-playing characters with other creative phenomena such as drag performance.
Site: Sarah Lynne Bowman
One reply on “Bleed: How Emotions Affect Role-Playing Experiences – Sarah Lynne Bowman”
[…] Bleed: How Emotions Affect Role-Playing Experiences – Sarah Lynne Bowman […]