Categories
2015 Copenhagen Talks

Wizardry 101 – Agata Świstak

Wizardry 101 is a talk devoted to all who treated larp scenography as a nuisance or something that happens by accident. Agata “Świstak” Lubańska will try to destroy some of those stereotypes and also provide you with some hints on how it worked at Czocha College of Wizardry.

Agata “Świstak” Lubańska – one of the founders of Polish NGO called Liveform. She is organising projects for local community since her first Knudepunkt at 2011, and global – since 2014, when she became head scenographer at College of Wizardry. Despite her short romances with game design (which flourished with Distinction Award for short scenario ‘SNOW’ at Golden Cobra contest) her true loves are project management and working with people.

Website of organisation: Liveform
Larp website: College of Wizardry / @cowlarp on Twitter
Larp website: Fairweather Manor

Categories
2015 Copenhagen Talks

Larp as Adaptation – Evan Torner

We have only begun to test all the possibilities of expression made available to us through larp. While adapting material from other media appear ‘unoriginal’ to some, it expands the range of voices expressed in our medium. Evan Torner’s talk focuses on how we seek inspiration from film, novels and the human archive for our future larp work.

Evan Torner (Ph.D.) is an assistant professor of German Studies at the University of Cincinnati in Cincinnati, USA, as well as a larpwright and game event organiser. He has published on a variety of topics, including East German cinema, science fiction, genre cinema and live-action role-playing. His work has been supported by Fulbright, the DAAD, the DEFA Foundation, and the Andrew W. Mellon Foundation, among others. Together with William J. White he co-edited the book Immersive Gameplay: Essays on Role-Playing and Participatory Media (McFarland, 2012). He is co-editor of the journal Analog Game Studies.

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2014 Gothenburg Talks

Playing as human or robot – Carl Heath

Is it possible to roleplay together with a robot with artificial intelligence? Human and Machine is a psycho-technological theater experiment at the crossroads between man and machine, where the aim is to explore the encounter between man and machine in a context where they are fully engaged on stage, acting, in real time. In this early experiment, Carl Heath talks about the possibilities of the project together with Robert Bolin and Michael Schade.

Human and Machine is a collabortation between Scenlaboratioret, The Collaboratory and Interactive Institute Swedish ICT.

Carl Heath focuses on research and development projects regarding ICT and learning and learning perspectives in game studies. Prior to his current position at the Interactive Institute, Carl has worked for the Swedish Armed Forces, National Theatre Company, Sverok (The Swedish Gaming Federation), The National Council of Swedish Youth Organisations (LSU), the IT consultancy firm Technohuman, and GR (The Gothenburg Region of Local Authorities). Carl is the founder of GR Experiential Learning (now a part of The GR Pedagogical Centre) and the last two years, between 2010 and 2012, he was the Director of the Division of Educational Cooperation, as well as the Director of the GR Upper Secondary School Admissions Office. He has designed numerous larps and educational games. Carl has an educational background at the University of Gothenburg, where he studied political science, social science, pedagogy and ICT.

Twitter: @carlheath

Categories
2013 Oslo Talks

Welcome to Larp. Let’s Play – 
Jana Pouchlá

Larp is cool and fun. And it is a great experience to try it out. Or it should be a great experience if your organizers are prepared to deal with newcomers.

In this talk Jana Pouchlá describes some basic arrangements that make new larpers feel safe and enjoy the game. She also argues why newbies sometimes are better larpers than super experienced players.

Jana Pouchlá is a professional lecturer of larp and soft skills. Her favourite challenge is to connect these two worlds as larp is a great way to guide adults towards participation and active learning.  Pouchla has an education from theatre university and currently works in the larp company Court of Moravia.

Here is the movie Jana shows in her presentation. Make sure to turn on the English captions if you don’t speak Czech.

Site: Court of Moravia

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Categories
2013 Oslo Talks

What does Nordic Larp mean? – 
Jaakko Stenros

What is a “Nordic Larp”? What does that expression mean? A few years ago these questions were academic or trivil. That was before the term acquired recognition and brand value.

Now there is something at stake. In this talk one of the editors of the Nordic Larp book explains what he thinks the term means, where it came from, who gets to define it, and what is so damn special about it anyway.

Read the full keynote transcript

Resources
Nordic Larp Wiki
Nordiclarp.org

Jaakko Stenros (M.Soc.Sc.) is a game researcher at the Game Research Lab at the University of Tampere, Finland. Currently he is working on a dissertation on the limits of games. Together with Markus Montola, Jaakkohas edited three books on larp, Playground Worlds (2008), Beyond Role and Play (2004) Nordic Larp (2010). They are also authors of Pervasive Games: Theory and Design (2009).

Site: Jaakko Stenros
Twitter: @lizardenigma

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Categories
2012 Helsinki Talks

How to become a god – Mike Pohjola

Mike Pohjola is a writer, a game designer, an entrepeneur and an activist. He has written two novels, three table-top roleplaying games, a manifesto, several theatre plays, larps at art festivals and for fun, some short films, digital games, interactive projects, and lots of other stuff. He has founded two award-winning companies, that together have won an International Emmy Award for Best Interactive TV Service (The Truth About Marika), two Interactive Rockies (Conspiracy For Good) and a Prix Europa (The Forest of Babel). He’s currently working on his third novel 1827 – Inferno about the Great Fire of Turku.

Site: mikepohjola.com
Blog: mikepohjola.wordpress.com
Twitter: @mikepohjola

My presentation, How To Become A God, deals with the history of drama from Dionysian rituals to reality television, and beyond, and how all of this relates to roleplaying. While doing that, I’ll also answer a puzzling point in Aristotle’s Poetics that’s been bugging theatre scholars for three thousand years.
Nordic Larp Talks and State of Play 

Photo: Jakob la Cour www.jakoblacour.dk

Categories
2011 Copenhagen Talks

Can Playing Games Teach Us About War?

Eirik Fatland is a larpwright and interaction designer from Norway and has has since 1994 been involved in the design of around 10-15 larps. He has written several articles for the Knutepunkt books, larp magazines and the Amor Fati website.

Site: The Larpwright

Photo: Jakob la Cour www.jakoblacour.dk

Categories
2011 Copenhagen Talks

Not Another Story About Boy Meets Girl

Tor Kjetil Edland was one of the organizers of the (almost) all female larp Mad about the Boy the summer of 2010. He is an active member of Laivfabrikken Oslo, a network organizing monthly larps in Oslo, and has been part of producing two Knutepunkts, the annual Nordic larp conference. Other larps on his resume include Just a little lovin’, 1942, New Voices in Art, Limbo and Kristianiabohemen. Most of his professional career has involved working on international development projects, and he is currently managing women’s rights projects in Africa and South Asia in the YWCA/YMCA movement.

Photo: Jakob la Cour www.jakoblacour.dk

Categories
2011 Copenhagen Talks

Horror and Tragedy in Nordic Role-Playing

Markus Montola (M.Soc.Sc.) has worked as a researcher both at University of Tampere and at Nokia Research Center, with role-playing and pervasive games as main research interests. Together with Jaakko Stenros, Montola has edited three books on larp, Playground Worlds (2008), Beyond Role and Play (2004) Nordic Larp (2010). They are also authors of Pervasive Games: Theory and Design (2009).

Photo: Jakob la Cour www.jakoblacour.dk

Categories
2011 Copenhagen Talks

Fabricating Madness

Delirium is a larp about couples in a mental institution, a story about revolution and desire in a deconstructed universe. The larp uses ensemble play and workshops to develop a 50 hour experience for 38 players; played in a huge black box with theatrical set lights to break time flow and switch between scenes. It is designed as a high resolution larp involving many diegetic game devices to bring forth the feeling of insanity in the players.

Peter Schønnemann Andreasen is a Danish organizer, game designer, proponent of the pre-larp workshop and co-creator of the Ars Ordo mechanic. He helped organize the “A Week” activities for Knudepunkt 2007, served as the Ropecon guest of honor in 2008, and was nominated for an honorary Otto at Fastaval 2011. Peter was one of the organizers of the larp Delirum in 2010.

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Photo: Jakob la Cour www.jakoblacour.dk