Played around with larp and roleplaying all your life? Want to make so good use of all the experience gained after entering all kinds of strange worlds? Well, at least Mikko Rautalahti and Andie Nordgren has done just that and are now employed at the video game studios Remedy Entertainmet (Alan Wake, Max Payne) and CCP Games (Eve Online, World of Darkness). Here interviewed by Johanna Koljonen about their thoughts about their work today and it’s connections to their roleplaying background.
plays role-playing games because they’re awesome. When he’s not pretending to be somebody very interesting, or enabling others to do the same, he writes. Turns out that can be a real job! He’s currently employed at Remedy Entertainment
as a senior writer, where he makes video games like Alan Wake. To the best of your knowledge, he has never punched a baby.
produced the Interactive Emmy Award winning game The Truth About Marika and is currently working as a technical producer at CCP Games
. She is one of the co-founders of the Geek Girl Meetup
, a member of the change-through-participation think tank Interacting Arts
, and was recently chosen one of ten people whose advice the next Swedish prime minister should heed by Internetworld
Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy. She also won the innovator category of the The Swedish Grand Journalism Prize of 2011.
Photo: Jakob la Cour www.jakoblacour.dk
Bringing both love and violence into a game can take players to a high resolution game experience. Andie Nordgren talks about ways to give players power to express conflicts and intimacy inside the game fiction rather than simulating them through abstract rules, and shares some of the mechanics used in the tribal larp Totem.
Andie Nordgren produced the Interactive Emmy Award winning game The Truth About Marika and is currently working as a technical producer at CCP Games. She is one of the co-founders of the Geek Girl Meetup, a member of the change-through-participation think tank Interacting Arts, and was recently chosen one of ten people whose advice the next Swedish prime minister should heed by Internetworld magazine.
High Resolution Larping: Enabling Subtlety at Totem and Beyond by Andie Nordgren in Playground Worlds.