Communication Remember the Larper – Massi Hannula

The Nordic Larp community is good at communicating to the world about the hot issues in Nordic Larp. In her talk Massi Hannula is giving her Communication Manifesto on larp organisers’ most important target audience: the participant.

The Communication Manifesto

  • Who? THE PARTICIPANT.
  • What? EVERYTHING.
  • When? NOW.
  • Where? THE WEBSITE.
  • How? CLEARLY WITH ONLY ONE VOICE.

Massi Hannula is a Finnish organiser and professional communicator. She has organised events from Nordic larps like Perintö – Birthright 1963 to Solmukohta 2012 and Fastaval 2014, and spent 2012-13 designing and coordinating PR for Northern Europe’s biggest roleplaying convention Ropecon. Currently Massi acts as a main organiser of Solmukohta 2016 and works with her thesis on communication culture differences in multi-Nordic corporations.

Website: www.koivu.dk
Twitter: @KoivuDesign

Theory of Axes – Maria Raczynska

A Russian larp theory that aims to help larpwriters structure and focus the players’ storyline. It helps to understand what kind of experiences the players take out of the larp and how they are affected by it.

Maria Raczynska is a Russian larpwriter currently working with edu-larps. She has organized the talks programme at Russia’s biggest roleplaying convention, Comcon, in 2014 and 2015. She is one of the bridge-builders between the Knudepunkt community and its Russian-langauge equivalent.

Promoting Larp in New Places – Riad Walid Mustafa

Larp in Palestine is young but the movement is quickly growing, and not only within the country. In this talk Riad Walid Mustafa talks about what happended in 2014, where they went and what plans lies ahead.

Riad Mustafa has been working with organising, planning and implementing Larp projects since 2012. Organizer for larps such as Halat Hisar, a larp about modern-day occupied ‘Finland’ and the Beit Byout festival. He was one of the writers for “So you think you can dance”, about the political parties in Palestine, “Royal Picture” a larp about royal family conflicts.

Read more about The Larpwriter Summer School and watch Martin Eckhoff Andresens presentation of  The Mixing Desk of Larp.

Practical Applications of Lovecraftian Horror – Olle Nyman

There are more adaptions of Lovecraft stories and his horror mythis than there are originals. Olle Nyman will talk about a how they tried to bring some of them alive in different larp-settings.

Olle Nyman is a Swedish organiser and gamer. Active since late the late 90-ies he´s been part of Scandinavia’s oldest gaming-convention GothCon, as well as organised a slew of larger and smaller larps together with the Storytellers, often with focus on social issues and dilemmas, or horror.

Does larp design matter? – Eirik Fatland

Can larp design be used for something more than creating stories to live in? Interaction designer and larwright does think so. Going through a cascade of different larp projects one thing stands out, with larp design you can direct human creativity into a shared purpose.

Full transcript of the talk.

Eirik Fatland is a larpwright and interaction designer from Norway and has has since 1994 been involved in the design of around 10-15 larps. Both for dark of dark, ambitious larps with political themes (Europa, Inside:Outside, and PanoptiCorp) and strongly narrative and occasionally comedic larps (Moirais Vev, Marcellos Kjeller, What Happened at Lanzarote). He was the editor of Larp, the Universe and Everything (2009) and has written several articles for the Knutepunkt books, larp magazines and at his website The larpwright.

Site: The larpwright

Sketching larp – Bjarke Pedersen

How can we simplify the way larps are designed? In this talk Bjarke wants to inspire designers not only to create more great larps by working with sketching as a method. “Why in the larp community do you not sketch?”

Bjarke Pedersen has played, designed and organised larps since the late nineties. He runs the Copenhagen-base company Odyssé which focuses interactive storytelling, larping and participatory events.  He is one of the founders of Denmark’s largest larp-organization Rollespilsfabrikken. His work spans everything fro

m children’s larps to interactive performance pieces at major international art museums in Europe and USA.

Site: bjarkep.com
Twitter: @bjarcore

 

Experimental Larp Design – Jesper Bruun

Jesper Bruun (Cand. Scient) is a science education researcher who has made contributions to the Nordic larp scene by writing academic articles and developing innovative games. His current interest in larp revolves around using non-traditional ways of communication in larps and using pre-larp workshops for teaching participants to play games. Both interests are represented in the tango roleplay In Fair Verona.

Site: Jesper Bruun at University of Copenhagen
Twitter: @jbruun

Photo: Jakob la Cour www.jakoblacour.dk

On Games: Painting Life With Rules

Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy.

Site: johannakoljonen.com
Twitter: jocxy

Photo by: Jacob la Cour

Critical Strategies of Larp

Live action roleplaying games are the art of experience. Renowned game researchers Markus Montola and Jaakko Stenros go through a wide range of live action roleplaying games, explaining how the games can be understood as escaping, exposing, exploring or imposing a certain world view. 

Markus Montola (M.Soc.Sc.) has worked as a researcher both at University of Tampere and at Nokia Research Center, with role-playing and pervasive games as main research interests. Currently he is a doctoral candidate at the University of Tampere with a 3-year grant from the Finnish Cultural Foundation. Together with Jaakko Stenros, Montola has edited two books on larp, Playground Worlds (2008) and Beyond Role and Play (2004). They are also authors of Pervasive Games: Theory and Design (2009). They are currently editing a coffee table book called Nordic Larp, forthcoming in 2010.

Jaakko Stenros (M.Soc.Sc.) is a game researcher at the Game Research Lab at the University of Tampere, Finland. Currently he studies larps and social games, and is working on a dissertation on games as an activity. Together with Markus Montola, Stenros has edited two books on larp, Playground Worlds (2008) and Beyond Role and Play (2004). They are also authors of Pervasive Games: Theory and Design (2009). They are currently editing a coffee table book called Nordic Larp, forthcoming in 2010.

Further reading

Anthologies on larp edited by Markus Montola and Jaakko Stenros, electronic editions:

Beyond Role and Play (2004)

Playground Worlds (2008)

High Resolution Larping

Bringing both love and violence into a game can take players to a high resolution game experience. Andie Nordgren talks about ways to give players power to express conflicts and intimacy inside the game fiction rather than simulating them through abstract rules, and shares some of the mechanics used in the tribal larp Totem.

Andie Nordgren produced the Interactive Emmy Award winning game The Truth About Marika and is currently working as a technical producer at CCP Games. She is one of the co-founders of the Geek Girl Meetup, a member of the change-through-participation think tank Interacting Arts, and was recently chosen one of ten people whose advice the next Swedish prime minister should heed by Internetworld magazine.

Further reading

High Resolution Larping: Enabling Subtlety at Totem and Beyond by Andie Nordgren in Playground Worlds.