Bleed: How Emotions Affect Role-Playing Experiences
 – Sarah Lynne Bowman

What happens when roleplayer’s in-game feelings spill into their real lives? How are role player communities affected by what happens in a larp?

This talk will explain the phenomenon of bleed in role-playing games and advocate for greater awareness of the phenomenon and increased discussion surrounding the emotional content of role-playing games.

Sarah Lynne Bowman (Ph.D.) teaches as adjunct faculty in English and Communication for several institutions including The University of Texas at Dallas. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Together with Aaron Vanek, Bowman co-edited The Wyrd Con Companion 2012, a collection of essays on larp and related phenomena. Her current researchinterests include examining social conflict and bleed within role-playing communities, applying Jungian theory to role-playing studies, studying the benefits of edu-larp, and comparing the enactment of role-playing characters with other creative phenomena such as drag performance.

Site: Sarah Lynne Bowman

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No Training can Replace Experience, or Can it? – 
Stefan Deutsch

Larp is great in building strange realities, far-away worlds and fantasies unheard of. But can it also be used to recreate authentic situations from real life to enable development workers to not only know about intercultural competence, but maybe even develop it before really coming in touch with a foreign culture?

Stefan Deutsch plays and facilitates larps for nearly 20 years, co-wrote one of Germany’s most controversial larp rules system and was one of the organizers of the MittelPunkt larp conference in Germany. He lives in Germany and Tanzania and works as a consultant for a software company and larp.

Site: Reality check

The Mixing Desk of Larp – Martin Eckhoff Andresen

How do you teach the complexity of larp design to beginners? This was the question that triggered The Mixing Desk of Larp – a framework for thinking about larp design. Like the sound or light technician adjusting faders to achieve the desired effect, the larp designer adjusts the faders of the Mixing Desk of Larp to change his or her game.

This talk explores how this can make larp design easier to teach as a game design discipline. It also helps designers become more aware of the default positions of their larp design.

There are plenty of people who contributed to the Mixing Desk of Larp. All the organizers and lecturers of the Larpwriter Summer School 2012 are to be credited as well as Swedish pedagogic larp company LajvVerkstaden. And also the community at large for developing the tools and terms used.

Read more about the Larpwriter Summer School and find resources and videos at www.larpschool.org.

And read the Knutepunkt book of 2013 and at the Mixing desk article at The Nordic Larp Wiki.

Martin Eckhoff Andresen is a larper, organizer and game designer from Oslo, Norway. He has been involved with Fantasiforbundet’s “Larpocracy” projects in Belarus, that explore the role of games as a tool for informal education. He has edited Playing the Learning Game – A practical introduction to educational roleplaying (2012). At daytime, he’s finishing a master thesis in economics.

Site: Nordic Larp Wiki – The Mixing Desk of Larp

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Three Ways to Make Games More Inclusive – 
Lars Nerback

How do you, as a game designer, work to get a diverse group of participants to feel welcome and included? Lars Nerback talks from his experience in working with educational larps in schools, and gives three examples for making inclusive games.

Lars Nerback is one of the owners of LajvVerkstaden (”The Larp Workshop” directly translated), a Swedish company that designs and runs educational larps for children, teenagers and adults. Apart from his work as game designer and project manager, Lars is deeply involved in issues of social justice and equality.

Site: LajvVerkstaden

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