Category: Talks
Life Beyond – Mirka Oinonen
Mirka Oinonen is an educational studies student who has been writing and organizing larps since 2014. She is one of the five main organizers of the Life Beyond- campaign.
Martin Ericsson has spent 25 years designing, writing and running participatory art ranging from MMOs, interactive TV series, transmedia games and participatory Shakespeare adaptations to massive Sci-Fi and Fantasy larps. He was Senior Content Designer for CCP’s World of Darkness MMO and is currently Lead Storyteller and Brand Architect for White Wolf Publishing. His work on The Truth About Marika was awarded in Interactive Emmy®.
Masha and Zhenja Karachun are larpers and larp designers from Belarus. They have participated as speakers and facilitators at Larpwriter Summer School 2015 and Larporatory 2015/2016. Currently Masha and Zhenja act as organizers of the international Minsk Larp Festival 2016. They both work as educators at a university in Belarus.
Martin Nielsen runs Alibier, an Oslo-based company that makes educational larps. He is an enthusiastic member of the black box larp scene, and is the head organizer of Grenselandet chamberlarp festival and the Blackbox Deichman chamberlarp series in Oslo.
Site: Alibier.no
Twitter: @mart_nielsen
Jamie MacDonald is a stand-up comedian, writer, and player of many larps, who has written frequently on the subject of performativity and performance in larp. Usually stand-up comedians don’t use words like performativity, so it’s worth mentioning that he’s also a performance and theatre artist, and has also recently lectured in Art Larp at SADA in Stockholm. He’s been coming to KP/SK since 2009 and is the co-creator of the Walkabout series of performance games, as well as The Lovers’ Matchmaking Agency.
Larp Bouldering – Maury Brown
Larp Bouldering: the courage to take your own path over the wall
At the start of a larp, players are often standing at the bottom of the bouldering wall, looking for viable paths up and across it, for places to solidly and safely put their hands and feet on their journey (there is more small talk and diverse costuming of course, but you get the idea). But unlike the recent idea of Herd Competence for larp design, Bouldering considers each player as the unique combination of physical, emotional, psychological, and intellectual skills they are, rather than as a more generic idea of “player.” The theory of affordances and constraints can be applied to larp design, as you consider designing to create appropriate handholds, footholds, and belay support systems to assist any participant in finding a viable, accessible, and engaging journey up and across the wall that this the game. No two journeys will be the same, and the player travels the wall alone, though in the company and support of others, each of whose experience is unique, though similar, to others.
Maury Brown is the co-founder and president of Learn Larp, a US-based larp production and edularp consulting firm dedicated to showcasing the power of larp to build community, trust, and empathy. She is also the co-lead organizer, writer, and producer of New World Magischola, an immersive wizard school larp set in a new magical universe based on North American history, culture, folklore, and geography. She and her partner, Ben Morrow, hosted four 4-day Magischola events in summer 2016, introducing around 600 people to the rules-light, consent-based, character-driven style of larp. She is dedicated to using storytelling and deliberate design principles to open larp to a wider variety of participants by creating safe and accessible play spaces for all identities and abilities.
Maury Brown’s keynote on “People-Centered Design” at the Living Games Conference in Austin, Texas, May 19-22, 2016.