Nordic Larp Talks is a series of short, entertaining, thought-provoking and mind-boggling lectures about projects, ideas and design practice from the Nordic and collaborative traditions of live action roleplaying.
Lizzie Stark is a freelance journalist and author of the narrative nonfiction book Leaving Mundania, which explores larp from a variety of angles in the US and Nordic countries. Her writing has appeared on The Today Show website, io9. and in The Daily Beast. She holds a masters journalism from Columbia University and an MFA in fiction writing from Emerson College and is the founder and editor-in-chief of the online literary journal Fringe, which is dedicated to political and experimental literature.
Jesper Bruun (Cand. Scient) is a science education researcher who has made contributions to the Nordic larp scene by writing academic articles and developing innovative games. His current interest in larp revolves around using non-traditional ways of communication in larps and using pre-larp workshops for teaching participants to play games. Both interests are represented in the tango roleplay In Fair Verona.
Played around with larp and roleplaying all your life? Want to make so good use of all the experience gained after entering all kinds of strange worlds? Well, at least Mikko Rautalahti and Andie Nordgren has done just that and are now employed at the video game studios Remedy Entertainmet (Alan Wake, Max Payne) and CCP Games (Eve Online, World of Darkness). Here interviewed by Johanna Koljonen about their thoughts about their work today and it’s connections to their roleplaying background.
Mikko Rautalahti plays role-playing games because they’re awesome. When he’s not pretending to be somebody very interesting, or enabling others to do the same, he writes. Turns out that can be a real job! He’s currently employed at Remedy Entertainment as a senior writer, where he makes video games like Alan Wake. To the best of your knowledge, he has never punched a baby.
Andie Nordgren produced the Interactive Emmy Award winning game The Truth About Marika and is currently working as a technical producer at CCP Games. She is one of the co-founders of the Geek Girl Meetup, a member of the change-through-participation think tank Interacting Arts, and was recently chosen one of ten people whose advice the next Swedish prime minister should heed by Internetworld magazine.
Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy. She also won the innovator category of the The Swedish Grand Journalism Prize of 2011.
The term gamification has been a buzzword the latest years in the sense that games are slowly making their way into new parts of society. That is now happening with larp and Claus calls it larpification.
Claus Raasted has been a professional larper for a decade, is the author of 8 books on larp and splits his time between being editor-in-chief of the national Danish roleplaying magazine ROLLE|SPIL and doing larp stuff for a variety of different institutions and people. He also has his own weapons factory, but who hasn’t, these days?
Mike Pohjola is a writer, a game designer, an entrepeneur and an activist. He has written two novels, three table-top roleplaying games, a manifesto, several theatre plays, larps at art festivals and for fun, some short films, digital games, interactive projects, and lots of other stuff. He has founded two award-winning companies, that together have won an International Emmy Award for Best Interactive TV Service (The Truth About Marika), two Interactive Rockies (Conspiracy For Good) and a Prix Europa (The Forest of Babel). He’s currently working on his third novel 1827 – Inferno about the Great Fire of Turku.
My presentation, How To Become A God, deals with the history of drama from Dionysian rituals to reality television, and beyond, and how all of this relates to roleplaying. While doing that, I’ll also answer a puzzling point in Aristotle’s Poetics that’s been bugging theatre scholars for three thousand years. Nordic Larp Talks and State of Play
Bjarke Pedersen runs the Copenhagen based company Odyssé which focuses on interactive storytelling, larping and participatory events. He also works together International artist Brody Condon on interactive performances in Europe and the States. He has played, designed and organised larps since the late nineties. He has made everything from children-larps for the Royal Danish Theatre to an elaborate simulation of life aboard a Soviet submarine.
Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy.
The Nordic Larp book presents 30 outstanding larps with stories told by designers, players and researchers. It is presented with over 250 photographs and also contains two essays about the history and rhetorics of Nordic larp, and it’s current relation to theatre, art and games. We held a talkshow about the book with critic Johanna Koljonen and book producer Anna Westerling during the release parties held simultaneously in Oslo, Copenhagen, Stockholm and Helsinki.
The live talkshow was broadcasted on the 22nd December 2010 during the release parties of the Nordic Larp book. Host was writer and critic Johanna ‘Joc’ Koljonen.
Guests: Jaakko Stenros – Book editor, Finland Markus Montola – Book editor, Finland Erlend Eidsem Hansen – Chapter author, Norway Bjarke Pedersen – Chapter author, Denmark Anna Westerling – Book producer, Sweden
Buy your copy of the book at the webshop Fealivia.se
“Nordic Larp is a rare and vivid glimpse into a fascinating gaming tradition. If anyone knows how to imagine better worlds and build a more engaging reality, it’s larpers.” – Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World
“Now evolved far from its roots in genre consumption and modification, the progressive Nordic live roleplaying scene is building the tools for participatory performance that artists internationally will be using for generations to come. Nordic Larp is the first book to put the community’s key pieces in one easily digestible and visually seductive format.” – Brody Condon, Artist
“The rise of the ars ludorum is not confined to the bombastic power fantasies of the videogame but is manifest all over the globe in diverse ways, from the doujin games of Japan to the passionate intensity of the indie games movement to the rise of the Euro-style board game. Not least among these movements is larp, brought to its apotheosis in the Nordic countries, where vast, imaginative works of enormous artistic ambition receive attention not only from game geeks but from their national cultures as well. This vital phenomenon is now accessible to English speakers through this landmark work, an anthology of articles describing some of the most impressive and compelling works of the form. Anyone seriously interested in role-play, interactive narrative, and the collision between games and theater will find it of enormous interest.” – Greg Costikyan, Game Designer
The Nordic Larp book is finally out and release parties will be held in Helsiniki, Stockholm, Oslo and Copenhagen.
If you are not able to get to the parties – we invite you to a 30 minute livestreamed show, as a Nordic Larp Talks Special Event, that will give you a good intro to the book and a nifty party-feeling.
Live action roleplaying games are the art of experience. Renowned game researchers Markus Montola and Jaakko Stenros go through a wide range of live action roleplaying games, explaining how the games can be understood as escaping, exposing, exploring or imposing a certain world view.
Markus Montola (M.Soc.Sc.) has worked as a researcher both at University of Tampere and at Nokia Research Center, with role-playing and pervasive games as main research interests. Currently he is a doctoral candidate at the University of Tampere with a 3-year grant from the Finnish Cultural Foundation. Together with Jaakko Stenros, Montola has edited two books on larp, Playground Worlds (2008) and Beyond Role and Play (2004). They are also authors of Pervasive Games: Theory and Design (2009). They are currently editing a coffee table book called Nordic Larp, forthcoming in 2010.
Jaakko Stenros (M.Soc.Sc.) is a game researcher at the Game Research Lab at the University of Tampere, Finland. Currently he studies larps and social games, and is working on a dissertation on games as an activity. Together with Markus Montola, Stenros has edited two books on larp, Playground Worlds (2008) and Beyond Role and Play (2004). They are also authors of Pervasive Games: Theory and Design (2009). They are currently editing a coffee table book called Nordic Larp, forthcoming in 2010.
Further reading
Anthologies on larp edited by Markus Montola and Jaakko Stenros, electronic editions: